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Unannounced Project

Company : House of How

Egnine : Unreal engine 5

My position: Programmer

Contributions

In this project i was part of the engineering team and hade a lot of different tasks on a turn based combat game in Unreal Engine 5 like AI programming for non combat NPC's, Gameplay programming and UI programming 

UI programming

In this project I made the UI for the control display that show all the relevant key binds you can use at that moment and I made the UI for showing what level a character is and the color of the text changes depending on what level the character is.

Gameplay Programming

In this project I worked with a modified version of the unreal engine Gameplay Ability System to implement some ability's and effects for the player. 

 

I hade to update the status effect duration logic to work with the new turn setup.

implemented a global cooldown for activating and canceling abilitys so you can spam activate and deactivate.

implemented a system for switching between levels and parts of some levels from the main menu and by using specific key binds.

AI programming

I worked on making AI NPCs for non combat npc's that uses  a behavior tree that populates and walks around in a serten area

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